Properties: Difference between revisions
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Revision as of 23:44, 27 June 2008
Introduction
(To open "properties" go to any place with solo, Click on Tools , then View and click properties.)
In depth guide to properties
By Roni123
This guide is to show how to use the Properties and edit the brick’s features.
Requirements
Need to know how to get to properties
Need to know decimals, basic math and coordinate planes
Data
This holds the
Name
Parent
Position
RotVelocity
Velocity
className
Name:
The name of the brick, able to be edited to fit your choice, commonly edited for scripting use.
Parent:
It’s like a folder, there is the game and inside the game is the workspace and lighting etc etc. The brick goes inside the workspace so the workspace is the parent of the brick and anything that’s in the brick has the brick as its parent.
Position:
Where the brick is located on the map, it can be edited to go anywhere. Works in an (x,y,z) axis.
RotVelocity:
The rotational velocity of the brick; how much speed it rotates with.
Velocity:
Unlike RotVelocity, this property makes . Making you move across it with out you moving. More info on conveyor belts here: http://wiki.roblox.com/index.php?title=How_to_Make_Conveyor_Belts
className:
Just says what class it is. Ex: part
Behavior
Anchored
CanCollide
Controller
Locked
Archivable
Anchored:
If there’s a check it means it is frozen in place.
CanCollide:
When unchecked, you can go through it.
Controller:
What controls it(ex: when set to attack, it follows the player)
Locked:
If there’s a check you cannot pick it up with a Game/Copy Tool (or even select it in Studio!).
Archivable:
When checked, the part, model, etc., will be loaded with the place.
Surface Inputs:
Mainly for motors; it’s used for editing the surfaces.
Surface
Just tells you what kind of surface it is. Its can be
Inlets
Studs
Smooth
Glue
Welds
Hinge
Motor
SteppingMotor
Appearance
BrickColor
ControllerFlagShown
Reflectance
Transparency
BrickColor:
To select the color; giving your map basic detail.
ControllerFlagShown:
The name says it all, to show the Controller flag.
Reflectance:
To make the brick shiny. This uses decimals. 1 is completely reflective, no color can be seen; 0 is solid.
Transparency:
To make the brick transparent. Again it uses decimals. 1 is transparent, 0 is opaque.
Part
Elasticity
Friction
Shape
Size
formFactor
Elasticity:
The higher it is, the higher you bounce when landing on. Also it use’s decimals.
Friction:
How easily you're able slide on it. Also it uses decimals. 0 = Cant slide 1 = "Ice".
Shape:
Exactly that: its shape. "Brick"(Square), "Sphere"(Ball) Or a "Cylinder" (Tube)
Size:
How big it is. Works on an (X,Y,Z) axis.
formFactor:
If it's a plate(Thin, able to fine-tune a brick's height), brick(regular brick) or symmetric(all dimensions are the same, like when a brick is turned into a cylinder)
Credits
This guide was made by me, Roni123. If you need any help, want to add something, or have a complaint, PM me.
---Roni123