Mesh file format: Difference between revisions
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Revision as of 19:45, 19 October 2010
Version 1
This is the human readable format. It is that format that blender is often used to export to.
version 1.00Number of triangles[Coordinate of first vertex ] [Normal vector at first vertex ] [texture location at first vertex , 0][Coordinate of second vertex] [Normal vector at second vertex] [texture location at second vertex, 0][Coordinate of third vertex ] [Normal vector at third vertex ] [texture location at third vertex , 0][Coordinate of first vertex ] [Normal vector at first vertex ] [texture location at first vertex , 0][Coordinate of second vertex] [Normal vector at second vertex] [texture location at second vertex, 0][Coordinate of third vertex ] [Normal vector at third vertex ] [texture location at third vertex , 0]...[Coordinate of first vertex ] [Normal vector at first vertex ] [texture location at first vertex , 0][Coordinate of second vertex] [Normal vector at second vertex] [texture location at second vertex, 0][Coordinate of third vertex ] [Normal vector at third vertex ] [texture location at third vertex , 0]
Version 2
Work in progress