LocalSimulationTouched (Event): Difference between revisions
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Revision as of 15:50, 7 April 2012
Deprecated:This item is deprecated. Do not use it for new work.
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Description | Fired when another part comes in contact with another object. This event only sends data to the client notifying it that two parts have collided, whereas Touched sends data to the server. |
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Member of: | BasePart |
Example
game.Workspace.Part.LocalSimulationTouched:connect(function(p) print(p) end)