LoadInstance (Method): Difference between revisions

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Revision as of 23:47, 12 February 2012

LoadInstance( string key )
Returns RBX.lua.Instance (Object)
Description: Loads an instance value that was previously saved to the player via SaveInstance.
Member of: Player


Example

This code would print the name of the RBX.lua.Instance (Object) saved in the "Model" key of every player that enters, or nil if that key doesn't exist yet.

game.Players.PlayerAdded:connect(function(player) player:WaitForDataReady() -- Wait for the player's data cache to load print(player:LoadInstance("Model")) end)