Jumping (Event): Difference between revisions

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Revision as of 15:45, 29 January 2011

Jumping ( Bool active )
Description Fired when player is jumping.
Member of: Humanoid


Example
game.Workspace.Player.Humanoid.Jumping:connect(function()
  print("Jumping")
end)


This event is fired when the humanoid's health is changed. Either by losing, or gaining health.