Elasticity (Property): Difference between revisions
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{{CatUp|Properties}} | {{CatUp|Properties}} | ||
Elasticity is how 'rubbery' an object is. An object with a high Elasticity of 1 will be very bouncy, like a bouncy ball. An object with an elasticity of 0 will not bounce very much at all. | |||
Note that Elasticity depends on both objects being collided. If one object is set to 0 and the second object is set to 1, there will still be bounce. Both objects must be set to 0 for minimal bouncing, or both set to 1 for maximum bounce madness. | |||
{{Property| | {{Property| | ||
name = Elasticity | name = Elasticity | ||
|property = [[ | |property = [[Number]] ''Elasticity'' | ||
|description = Sets how much the object will rebound against another. a value of 1 is like a superball, and 0 is like a lead block. | |description = Sets how much the object will rebound against another. a value of 1 is like a superball, and 0 is like a lead block. | ||
|object = [[RBX.lua.FlagStand (Object)|Flagstand]], [[RBX.lua.Part (Object)|Part]], [[RBX.lua.Seat (Object)|Seat]], [[RBX.lua.SpawnLocation (Object)|SpawnLocation]] | |object = [[RBX.lua.FlagStand (Object)|Flagstand]], [[RBX.lua.Part (Object)|Part]], [[RBX.lua.Seat (Object)|Seat]], [[RBX.lua.SpawnLocation (Object)|SpawnLocation]] |
Revision as of 21:16, 23 March 2010
Elasticity is how 'rubbery' an object is. An object with a high Elasticity of 1 will be very bouncy, like a bouncy ball. An object with an elasticity of 0 will not bounce very much at all.
Note that Elasticity depends on both objects being collided. If one object is set to 0 and the second object is set to 1, there will still be bounce. Both objects must be set to 0 for minimal bouncing, or both set to 1 for maximum bounce madness.
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Property | Number Elasticity |
Description | Sets how much the object will rebound against another. a value of 1 is like a superball, and 0 is like a lead block. |
Member of | [[RBX.lua.Flagstand, Part, Seat, SpawnLocation (Object)|Flagstand, Part, Seat, SpawnLocation]] |