Disconnect (Method): Difference between revisions
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<noinclude>{{Method | <noinclude>{{Method | ||
|name = disconnect | |name = disconnect | ||
|description = Disconnects a function from an event so it is no longer active. | |description = Disconnects a function from an event so it is no longer active. | ||
|object = Event | |object = Event | ||
}} | }} | ||
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Below is an example of connecting a function and then disconnecting it. | Below is an example of connecting a function and then disconnecting it. | ||
<pre> | <pre> | ||
local Connection = script.Parent.Touched:connect(function() | local Connection = script.Parent.Touched:connect(function() | ||
print("Hit") | print("Hit") | ||
end) | end) | ||
Connection:disconnect() | Connection:disconnect() --the function will no longer print "Hit" when the script's Parent is touched. | ||
</pre> | </pre> | ||
}}[[Category:Methods]] | }}[[Category:Methods]] |
Revision as of 19:17, 10 October 2011
disconnect( ) | |
Returns | nil |
Description: | Disconnects a function from an event so it is no longer active. |
Member of: | Event |
Example
Below is an example of connecting a function and then disconnecting it.
local Connection = script.Parent.Touched:connect(function() print("Hit") end) Connection:disconnect() --the function will no longer print "Hit" when the script's Parent is touched.
There's also a method name Disconnect in CustomEvent.
Disconnect( CustomEventReceiver receiver ) | |
Returns | nil |
Description: | Disconnects the receiver from the CustomEvent. |
In Object: | CustomEvent |