Chatted (Event)/player: Difference between revisions
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Revision as of 22:21, 23 June 2011
Chatted ( String message, Instance recipient ) | |
Description | Fired when the owning player types a chat in chat bar or selects a phrase in safe chat menu. |
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Member of: | Player |
Usage
This is an example of connecting the chatted event to all incoming players.
Game.Players.PlayerAdded:connect(function(player) player.Chatted:connect(function(msg) if msg == "reset" then player.Character:BreakJoints() end end) end)