CharacterAdded (Event): Difference between revisions
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>Camoy Reformatted |
>Camoy Reformatted |
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Revision as of 13:35, 29 August 2010
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Description
The character will be a model with Humanoid, all body parts, scripts, and joints. The model will be completely loaded when triggered by game.
Example
local function onRespawn(character) --do something on respawn end local function onPlayerEntered(newPlayer) newPlayer.CharacterAdded:connect(onRespawn) end game.Players.PlayerAdded:connect(onPlayerEntered)