DataCost (Property): Difference between revisions
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>MrNicNac Bad markup. Fixed. |
>Sncplay42 Clarifying description |
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Line 2: | Line 2: | ||
|name=DataCost | |name=DataCost | ||
|object=Instance | |object=Instance | ||
|description= | |description=How much saving this instance with [[SaveInstance]] will add to [[DataComplexity]] | ||
|property=[[Integer]] ''dataCost'' | |property=[[Integer]] ''dataCost'' | ||
}}</onlyinclude> | }}</onlyinclude> |
Revision as of 20:46, 14 April 2011
DataCost | |
Property | Integer dataCost |
Description | How much saving this instance with SaveInstance will add to DataComplexity |
Member of | Instance |
Usage
The DataCost of an object is its own DataCost combined with the DataCosts of all its children. If the DataCosts of all the instances saved to a certain player threaten to exceed 45,000, it will not be able to save.