DataCost (Property): Difference between revisions
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>MrNicNac Promoting the header! |
>MrNicNac Bad markup. Fixed. |
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{{Property | <onlyinclude>{{Property | ||
|name=DataCost | |name=DataCost | ||
|object=Instance | |object=Instance | ||
|description=The amount of memory an object would take up when using [[SaveInstance]] on it. | |description=The amount of memory an object would take up when using [[SaveInstance]] on it. | ||
|property=[[Integer]] ''dataCost'' | |property=[[Integer]] ''dataCost'' | ||
}}< | }}</onlyinclude> | ||
{{clear floats}} | |||
== Usage == | == Usage == | ||
The DataCost of an object is its own DataCost combined with the DataCosts of all its children. If the DataCosts of all the instances saved to a certain player threaten to exceed 45,000, it will not be able to save. | The DataCost of an object is its own DataCost combined with the DataCosts of all its children. If the DataCosts of all the instances saved to a certain player threaten to exceed 45,000, it will not be able to save. | ||
</noinclude> | </noinclude> |
Revision as of 12:29, 13 April 2011
DataCost | |
Property | Integer dataCost |
Description | The amount of memory an object would take up when using SaveInstance on it. |
Member of | Instance |
Usage
The DataCost of an object is its own DataCost combined with the DataCosts of all its children. If the DataCosts of all the instances saved to a certain player threaten to exceed 45,000, it will not be able to save.