BrickBattle Guide: Superball: Difference between revisions

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Revision as of 17:24, 16 February 2007

The superball is the 2nd best weapon in the game, but I see a lot of people having trouble using them effectively in arena games.

Here are some tricks to make better use of this weapon:

  • One brutal strategy - Sometimes the force of getting hit with a superball will knock a figure over. If you knock someone else down with a superball, you should immediately follow up with a rocket - often the other player will take several seconds to stand up, and in the meantime will be completely unable to dodge the missile.
  • Direct shots - Superballs do more damage on a direct hit than they do if they hit the enemy after bouncing. After a superball has bouncing 3 or 4 times, it will do basically no damage to the person you want to hit.
  • Bank shots - Especially in long corridors, or when the enemy is behind an obstacle, plan your shot so that it will rebound on the target. But remember: direct shots do the most damage.
  • Overcompensate - Unlike the slingshot, the superball does not automatically hit the area under the mouse. Instead, the mouse cursor tells the superball what angle to fire at. So you can get a really high arc (and really long range) if you keep the scope several inches directly above the enemy you want to hit. Try experimenting with this in the arena. Using high arcs is a good way to get direct shots from far away - making the superball more deadly than the rocket at medium range.