User talk:Mindraker: Difference between revisions

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Replacing page with '== Sysop == Hey thanks for all your work on the wiki. You seem like a relatively stable individual, so I've granted you sysop privileges. --Telamon 00:54, 29 ...'
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Hey thanks for all your work on the wiki. You seem like a relatively stable individual, so I've granted you sysop privileges. --[[User:Telamon|Telamon]] 00:54, 29 October 2008 (UTC)
Hey thanks for all your work on the wiki. You seem like a relatively stable individual, so I've granted you sysop privileges. --[[User:Telamon|Telamon]] 00:54, 29 October 2008 (UTC)
<b>If you people see something that you desperately don't want deleted that I may have accidentally deleted, please let me know.</b>  I'm pretty sure that between Anaminus' reviews and my double checking this won't happen, but accidents happen.  {{User:Mindraker/sig}} 02:15, 31 October 2008 (UTC)


== See Also ==
== See Also ==
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I see you're enjoying your new powers. ---[[User:Mr Doom Bringer|Mr Doom Bringer]] 08:43, 31 October 2008 (UTC)
I see you're enjoying your new powers. ---[[User:Mr Doom Bringer|Mr Doom Bringer]] 08:43, 31 October 2008 (UTC)
== ATOS ==
Well, JustinP231 removed it, so, I'm trying to recreate it. So far I've gotten:
*Slimes can roll to a spot.
*They can remove any "Part" that isn't locked.
*They can turn random colors.
*They die apon hitting the end wall.
Hopefully he puts it back up, but idk.. {{User:Outofspace/sig}}
:I don't think he'd let us have it either way. I'll ask him, but he's dealing with everyone else who loved it :( If it does come down to me having to re-create it, what new features/changes would you like? ~Space
----
::Ok, I stayed up until 1:19am making sure every single bug was out of it.
*Here's the new features:
**Slimes can now eat a maximum of 35 parts. They do eat hats.
**They now rely on [[RBX.lua.BodyAngularVelocity|Body Angular Velocity]] instead of [[RBX.lua.BodyPosition (Object)|Body Position]].
**The game fully runs, removing all tools when the slimes enter, and giving them to the players when they leave.
***I didn't put tools, or parts, in the game yet but the "game script" changed the parent of the model that they'll be in.
*Here's some hidden changes. (very important, but not seen):
**There is now a way to adjust maxSpeed and Acceleration from the workspace.
**I can make changes to the slimes script, and a script will update the slime's main script without me manually having to do it.
**The red wall is in a diffrent model from the "Base" and other "Walls"
*Things that would make it less laggy:
**There are 32 slimes. 8 per row, and 4 per collum.
**You will <b>ALWAYS</b> have 6 minutes to build and 3 minutes (which I'm thinking of changing) to survive. I think in the original game it was randomly set to 4-7 minutes.
::Any specific "VIP" feaatures you want? {{User:Outofspace/sig}}
----
:::Ok, V.1.9g fixes just about everything. The entire place can run multiple times without hitting any errors.
*Here are the fixes/additions:
**One thing I thought needed to be added was a ban script, It's now there.
**Slimes nolonger eat the base when they "fly".
**The max they can eat is 17 parts.
**All walls have been fixed so that they don't get eaten.
**There are now several types of briks to build with (multi-colored, studded the same way as the original game, and are diffrent sizes.)
**Slimes remove anything whose parent is not "Slime".
**The walls remove anything that touches it (exempting slimes)
*Here are the things I'd like to addon for V.2.0b . Please comment on them:
**Slimes have reflectance.
**Roof (That cleans itself.)
<s>**People can't build near the end.</s>
**More Slimes and building space.
**More brick types.
**Debris.
::::<b>UPDATE:</b> 1.A2 includes:
**Slimes have reflectance.
**Roof (That cleans itself.)
**Fixed wall error..again...=P
::::<b>UPDATE:</b> 1.A2b includes:
**More brick types.
**More building space.
**More slime control (BAV)
And that's the last of it. Next major thing will be the PM_SYSTEM for my script builder. I'll send you a PM for everything else.
----
:::::Version 2.0 brings in lots of internal changes.
*Here are the internal:
**There is now a "SlimeControls" model. You can control:
***Reflectance
***Transparency
***Angular Direction
***MaxSpeed
***"RandomColors" tougle.
***How many parts can slimes eat.
**All the scripts are sorted in models by "GameScripts" and "SlimeScripts" reducing the hastle of updating every single slime.
**The Configuration file for the slimes has been re-written.
*Here are physical differences:
**Block that can align.
**More space
**Less slimes (it was 8 slimes in a row by 4 in a collum (32), now it's 3x10 (30))
*Bugs fixes. These were released in 2.1:
**The base, walls, and end wall can't be removed.
**The spawn has been moved lower, but the roof will stay the same.
**Easier Configuration fixes.
:::::I expect to release this later tonight or tommorow. {{User:Outofspace/sig}}

Revision as of 10:22, 9 November 2008

Sysop

Hey thanks for all your work on the wiki. You seem like a relatively stable individual, so I've granted you sysop privileges. --Telamon 00:54, 29 October 2008 (UTC)

See Also

Mindraker talk archives
Mindraker talk archives2


I see you're enjoying your new powers. ---Mr Doom Bringer 08:43, 31 October 2008 (UTC)