User talk:Buckethead101/Terrain Generators: Difference between revisions
From Legacy Roblox Wiki
Jump to navigationJump to search
>Mindraker New page: Hey, I like these a lot. You know what would be interesting... if the random number generator "a" could be affected somehow. Let's say "a" picks a number to make "desert". Now it's goin... |
>Buckethead101 No edit summary |
||
Line 1: | Line 1: | ||
Hey, I like these a lot. You know what would be interesting... if the random number generator "a" could be affected somehow. Let's say "a" picks a number to make "desert". Now it's going to pick a number for the neighboring pixel. But we want to *slightly* increase the probability now for that pixel to be desert, and *slightly* decrease the probability for that pixel to be ocean. | Hey, I like these a lot. You know what would be interesting... if the random number generator "a" could be affected somehow. Let's say "a" picks a number to make "desert". Now it's going to pick a number for the neighboring pixel. But we want to *slightly* increase the probability now for that pixel to be desert, and *slightly* decrease the probability for that pixel to be ocean. | ||
Similarly, let's say the random number generator picks "ocean"... we want the neighboring pixels to be *slightly* more probable as "ocean" instead of "desert". Does that make sense? {{User:Mindraker/sig}} 21:20, 30 December 2008 (UTC) | Similarly, let's say the random number generator picks "ocean"... we want the neighboring pixels to be *slightly* more probable as "ocean" instead of "desert". Does that make sense? {{User:Mindraker/sig}} 21:20, 30 December 2008 (UTC) | ||
: It kinda makes sence... but that's too much for me. maybe you could figure it out? [[User:Buckethead101|~)buckethead101(~]] 05:24, 2 January 2009 (UTC) |
Revision as of 05:24, 2 January 2009
Hey, I like these a lot. You know what would be interesting... if the random number generator "a" could be affected somehow. Let's say "a" picks a number to make "desert". Now it's going to pick a number for the neighboring pixel. But we want to *slightly* increase the probability now for that pixel to be desert, and *slightly* decrease the probability for that pixel to be ocean. Similarly, let's say the random number generator picks "ocean"... we want the neighboring pixels to be *slightly* more probable as "ocean" instead of "desert". Does that make sense? MINDRAKER 21:20, 30 December 2008 (UTC)
- It kinda makes sence... but that's too much for me. maybe you could figure it out? ~)buckethead101(~ 05:24, 2 January 2009 (UTC)