Updating Model Tutorial: Difference between revisions
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>Trappingnoobs Unnecessary TOC tag removed. |
>WildSurvival Forgot to link to insertservice |
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Now just copy this scripts contents and paste it into the Model's script. Now just update the model and leave this in your place. It should work. If not, or there are errors, use the discussion. | Now just copy this scripts contents and paste it into the Model's script. Now just update the model and leave this in your place. It should work. If not, or there are errors, use the discussion. | ||
==See also== | |||
[[InsertService]] |
Revision as of 21:38, 8 July 2011
First Off
This will not work if you don't wish to have your model published. You can either create a simple script or apply it into this. Now create a blank model, a blank script in the model, and IntValue in this model called "Version", change the value to "2". Publish this as a model. Now create a new script and dont bother about the other model. Create another IntValue called "Version", put it in this new script. Make the value "1"
Creating the script
Example
CurrentVersion = script.Version.Value ScriptName = "Script" -- Name of the script in the published model Location = game.Workspace -- Location of where this script is. ModelID = 0000 -- Change this to the model id of the model you created earlier function CheckUpdate() -- You can either put this in a loop, or call it once. I reccomend calling it once. InsertService = game:GetService("InsertService") Model = InsertService:LoadAsset(ModelID) -- This is where the model being public comes in. Version = Model.Version.Value if CurrentVersion < Version then Model[ScriptName]:clone().Parent = Location end end --Now you can add your script anywhere else here
Now just copy this scripts contents and paste it into the Model's script. Now just update the model and leave this in your place. It should work. If not, or there are errors, use the discussion.