Tone (Property): Difference between revisions

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>Sncplay42
Creating pages for new dialogs
>Nominate
Added DialogTone table. Might be useful.
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{| class="wikitable" width=100% border="1" cellspacing="0" cellpadding="4" style="background-color: #fdd; border: 1px solid #f00;"
|+ <big>The DialogTone [[Enum]] holds 3 numbers.</big>
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| bgcolor="#AB5454"|<span style="color:white">'''Enum'''</span>
| bgcolor="#AB5454"|<span style="color:white">'''Name'''</span>
| bgcolor="#AB5454"|<span style="color:white">'''Description'''</span>
|-
|0
|Neutral
|Sets the color of the dialog to green (a neutral-like color).
|-
|1
|Friendly
|Sets the color of the dialog to blue (a friendly color).
|-
|2
|Enemy
|Sets the color of the dialog to red (an enemy-like color).
|-
|}


[[Category:Properties]]
[[Category:Properties]]

Revision as of 01:39, 25 December 2010

Tone
Property Enum tone
Description Sets the color of the NPC's speech bubble.
Member of [[RBX.lua.Dialog (Object)|Dialog]]
The DialogTone Enum holds 3 numbers.
Enum Name Description
0 Neutral Sets the color of the dialog to green (a neutral-like color).
1 Friendly Sets the color of the dialog to blue (a friendly color).
2 Enemy Sets the color of the dialog to red (an enemy-like color).