Talk:RBX.lua.Hint (Object): Difference between revisions
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>Mr Doom Bringer No edit summary |
>JustinP231 m >_> |
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That would be a script. Seeing as how this isn't a scripting page, you'd be better looking for a script that changes something every few seconds, then just changing the something into a hint. ---[[User:Mr Doom Bringer|Mr Doom Bringer]] 16:53, 12 March 2008 (CDT) | That would be a script. Seeing as how this isn't a scripting page, you'd be better looking for a script that changes something every few seconds, then just changing the something into a hint. ---[[User:Mr Doom Bringer|Mr Doom Bringer]] 16:53, 12 March 2008 (CDT) | ||
== >_> == | |||
I'll go ahead and tell you. When you define a hint, like a message, you define the Parent and Text. To make the hint change, simply change the text. Ex: | |||
local hint = Instance.new("Hint") | |||
hint.Parent = game.Workspace | |||
while true do | |||
hint.Text = "TEXT" | |||
wait(2) | |||
hint.Text = "TEXT2" | |||
wait(2) | |||
hint.Text = "TEXT3" | |||
wait(2) | |||
end |
Revision as of 22:22, 12 March 2008
changing text: how do i make hints that change every few seconds? its been bugging me on how and im woundering if its a script. is it? please help. user:artha14
That would be a script. Seeing as how this isn't a scripting page, you'd be better looking for a script that changes something every few seconds, then just changing the something into a hint. ---Mr Doom Bringer 16:53, 12 March 2008 (CDT)
>_>
I'll go ahead and tell you. When you define a hint, like a message, you define the Parent and Text. To make the hint change, simply change the text. Ex:
local hint = Instance.new("Hint") hint.Parent = game.Workspace while true do hint.Text = "TEXT" wait(2) hint.Text = "TEXT2" wait(2) hint.Text = "TEXT3" wait(2) end