Talk:Music: Difference between revisions

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-Ozzypig
-Ozzypig


==Wierd Way To Upload==
==Great But Wierd Way To Upload==
Ya i found a wierd way to upload a song to roblox.
Ya i found a wierd way to upload a song to roblox , but it works pretty well.
Click the brick that needs sound or if using a boombox , the part that has the music script in it. Go to Insert , then go to decal. Click on "All Files" when brosing the files , and look then click on the song. I KNOW .WAVs work , but anyway , copy the texture number-string thingy and copy it onto a blank sound , or edit in the sound if using a boombox. Turn it on and -- BAM ! Instant Success.
Click the brick that needs sound or if using a boombox , the part that has the music script in it. Go to Insert , then go to decal. Click on "All Files" when brosing the files , and look then click on the song. I KNOW .WAVs work , but anyway , copy the texture number-string thingy and copy it onto a blank sound , or edit in the sound if using a boombox. "Turn it on" and -- BAM ! Instant Success(Hopefully).
By : Megamanvt
By : Megamanvt

Revision as of 05:48, 12 November 2008

Any sounds not included with the Roblox client won't work this way. You have to upload them to the site, a feature not supported. ---Mr Doom Bringer 13:12, 2 July 2008 (CDT)

Testing

I did things a little differently, instead of doing things as the page said, I simply took a free music box, and cut out the the script from the music box into a new brick, copied the brick, started a new map, and pasted in the brick. The 'sound' object needed the SoundId. Voilà, it worked, maybe a little differently than the page's example. You can make whatever size and shape play music. However, with this method, you know ahead of time whether or not your music works  ;) :

local s = Instance.new("Sound")

s.Name = "Sound"
s.SoundId = "3f6768818ccb1e1490bd8c95bd9846a7" -- Indiana Jones Theme, I think
s.Volume = 3
s.Looped = true
s.archivable = false

s.Parent = game.Workspace

wait(0)

s:play() 

MINDRAKER 19:06, 19 August 2008 (CDT)

Possible feature

Yes, I would like it if roblox made a feature where we could link to a remote site containing our sound, then when someone joins, the sound is automatically downloaded to their temp files. This may, however, be a problem, since that server hosting the sound may go down. I guess that would be another error to make for the output, saying: Sound file cannot be acquired, 404 error. Or something like that.

Web linking doesn't work!

Mindraker, linking to a website in the SoundID works just as well as loading one from your computer; it doesn't. That's why I removed it. User:Tgp1994

OK, see if you like this. Thanks. MINDRAKER 05:21, 21 August 2008 (CDT)

Thank you :) --tgp1994 10:25, 21 August 2008 (CDT)

Summary

So as far as I can see, it's virtually impossible to get custom sounds to work. I've heard of those music installers, how do they work? Installers are scripts that just copy and paste the sound when the place loads, so, then the music can be heard by all. Bye the way there IS a way to get music in Roblox. Robloxia isn't silent yet. -Ozzypig

Great But Wierd Way To Upload

Ya i found a wierd way to upload a song to roblox , but it works pretty well. Click the brick that needs sound or if using a boombox , the part that has the music script in it. Go to Insert , then go to decal. Click on "All Files" when brosing the files , and look then click on the song. I KNOW .WAVs work , but anyway , copy the texture number-string thingy and copy it onto a blank sound , or edit in the sound if using a boombox. "Turn it on" and -- BAM ! Instant Success(Hopefully). By : Megamanvt