Talk:How to Make Ramps: Difference between revisions
From Legacy Roblox Wiki
Jump to navigationJump to search
>Tgp1994 No edit summary |
>Mindraker testing |
||
Line 9: | Line 9: | ||
Ya, they did, but I'm thinking of a tool that would be used in the editor, without having to go into play mode. | Ya, they did, but I'm thinking of a tool that would be used in the editor, without having to go into play mode. | ||
== Testing == | |||
<pre> | |||
game.Workspace.slope.CFrame=CFrame.fromEulerAnglesXYZ(0,0,0) | |||
</pre> | |||
and | |||
<pre> | |||
game.Workspace.slope.CFrame=CFrame.fromEulerAnglesXYZ(0.5,0.9,0.3) | |||
</pre> | |||
and | |||
<pre> | |||
brick.CFrame=CFrame.new(Vector3.new(0,100,0)) * CFrame.fromAxisAngle(Vector3.new(0,0,1), math.pi/2) | |||
</pre> | |||
work. The "using a hinge" section could use some rewording, IMHO. {{User:Mindraker/sig}} 21:45, 24 August 2008 (CDT) |
Revision as of 02:45, 25 August 2008
Don't post about the Wedge Mesh, it doesn't make a ramp. The idea behind a ramp is to make something someone can walk up, not something that looks pretty. Meshes can be explained in another tutorial, they don't apply here. ---Mr Doom Bringer 18:06, 22 May 2008 (CDT)
Wouldn't it be great if ROBLOX made an actual tool where you could tilt a block inside the editor without using this command?
Didn't they already make a "Move on axis" tool...? --Armydude123 16:00, 6 August 2008 (CDT)
Ya, they did, but I'm thinking of a tool that would be used in the editor, without having to go into play mode.
Testing
game.Workspace.slope.CFrame=CFrame.fromEulerAnglesXYZ(0,0,0)
and
game.Workspace.slope.CFrame=CFrame.fromEulerAnglesXYZ(0.5,0.9,0.3)
and
brick.CFrame=CFrame.new(Vector3.new(0,100,0)) * CFrame.fromAxisAngle(Vector3.new(0,0,1), math.pi/2)
work. The "using a hinge" section could use some rewording, IMHO. MINDRAKER 21:45, 24 August 2008 (CDT)