Classes: Difference between revisions
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>Samacado removed objects that are decidedly not documented the old way |
>Samacado reverted - see talk |
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== Old Classes Page == | == Old Classes Page == | ||
The following items are from the original wiki page and have not been placed in the new format. | The following items are from the original wiki page and have not been placed in the new format. | ||
{|style="text-align:left; -webkit-border-radius: 4px; -moz-border-radius: 4px; height: 100%; width: 98%; background-color: #ffdddd; border-top: dashed 2px #ff0000; border-left: dashed 2px #ff0000; border-bottom: dashed 2px #aa0000; border-right: dashed 2px #aa0000; margin: 6px; margin-right: 10px; margin-left: 10px; clear: none; padding: 2px; align: left;" | {|style="text-align:left; -webkit-border-radius: 4px; -moz-border-radius: 4px; height: 100%; width: 98%; background-color: #ffdddd; border-top: dashed 2px #ff0000; border-left: dashed 2px #ff0000; border-bottom: dashed 2px #aa0000; border-right: dashed 2px #aa0000; margin: 6px; margin-right: 10px; margin-left: 10px; clear: none; padding: 2px; align: left;" | ||
|- | |- | ||
|+<big>'''Items in ''Italics'' are preliminary, and can change without notice. Use for experimental work only.''' '''Items that are <s>striked-through</s> are deprecated. Use with these objects should be avoided.'''</big> | |||
|- | |- | ||
!'''Physics Objects''' | !'''Physics Objects''' | ||
!'''GUI Objects''' | |||
!'''Player Objects''' | !'''Player Objects''' | ||
|- | |- | ||
Line 13: | Line 14: | ||
|[[RBX.lua.AutoJoint (Object)|AutoJoint]] | |[[RBX.lua.AutoJoint (Object)|AutoJoint]] | ||
|} | |} | ||
|valign="top"|<!-- GUI objects --> | |||
{| class="wikitable" cellspacing=5 border=0 width = 100% style="background-color: #fdd;" | |||
|- | |||
|[[RBX.lua.CoreGui (Service)|CoreGui]] | |||
|- | |||
|<s>[[RBX.lua.GuiMain (Object)|GuiMain]]</s> | |||
|} | |||
|valign="top"|<!-- Player Objects --> | |valign="top"|<!-- Player Objects --> | ||
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{|style="text-align:left; -webkit-border-radius: 4px; -moz-border-radius: 4px; height: 100%; width: 98%; background-color: #ffdddd; border-top: dashed 2px #ff0000; border-left: dashed 2px #ff0000; border-bottom: dashed 2px #aa0000; border-right: dashed 2px #aa0000; margin: 6px; margin-right: 10px; margin-left: 10px; clear: none; padding: 2px; align: left;" | {|style="text-align:left; -webkit-border-radius: 4px; -moz-border-radius: 4px; height: 100%; width: 98%; background-color: #ffdddd; border-top: dashed 2px #ff0000; border-left: dashed 2px #ff0000; border-bottom: dashed 2px #aa0000; border-right: dashed 2px #aa0000; margin: 6px; margin-right: 10px; margin-left: 10px; clear: none; padding: 2px; align: left;" | ||
|- | |- | ||
!'''Game Services''' | |||
!'''Network Properties''' | !'''Network Properties''' | ||
|- | |- | ||
|valign="top"|<!-- Game Services --> | |||
{| class="wikitable" cellspacing=5 border=0 width = 100% style="background-color: #fdd;" | |||
|[[RBX.lua.ControllerService (Service)|ControllerService]] | |||
|- | |||
|[[RBX.lua.FlagStandService (Service)|FlagStandService]] | |||
|- | |||
|[[RBX.lua.HtmlService (Service)|HtmlService]] | |||
|- | |||
|[[RBX.lua.RunService (Service)|RunService]] | |||
|- | |||
|[[RBX.lua.SoundService (Service)|SoundService]] | |||
|- | |||
|[[RBX.lua.SpawnerService (Service)|SpawnerService]] | |||
|- | |||
|[[RBX.lua.Timer (Service)|Timer]] | |||
|} | |||
|valign="top"|<!-- Network Propreties --> | |valign="top"|<!-- Network Propreties --> | ||
{| class="wikitable" cellspacing=5 border=0 width = 100% style="background-color: #fdd;" | {| class="wikitable" cellspacing=5 border=0 width = 100% style="background-color: #fdd;" | ||
|[[RBX.lua.NetworkClient (Service)|NetworkClient]] | |||
|- | |||
|[[RBX.lua.NetworkMarker (Service)|NetworkMarker]] | |||
|- | |||
|[[RBX.lua.NetworkReplicator (Service)|NetworkReplicator]] | |[[RBX.lua.NetworkReplicator (Service)|NetworkReplicator]] | ||
|- | |- |
Revision as of 06:56, 12 January 2012
Old Classes Page
The following items are from the original wiki page and have not been placed in the new format.
Physics Objects | GUI Objects | Player Objects | |||||||
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Game Services | Network Properties | |||||||||||
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