SetMessage (Method): Difference between revisions
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<onlyinclude>{{Method | <onlyinclude>{{Method | ||
|name = SetMessage | |name = SetMessage | ||
|arguments = [[string]] | |arguments = [[string]] ''message text'' | ||
|description = Creates a GUI message similar to ones seen when loading a game. | |description = Creates a GUI message similar to ones seen when loading a game. | ||
|object = DataModel | |object = DataModel | ||
}}</onlyinclude> | }}</onlyinclude> | ||
{{Example| | |||
If you're using the [[Command Bar]] or a [[CoreScript]]... | |||
<pre> | |||
game:SetMessage( "Hello World" ) | |||
-- Will result in the image below | |||
</pre> | |||
If you're using a [[Script]] or a [[LocalScript]]... | |||
<pre> | |||
game:SetMessage( "Hello World" ) --> s SetMessage | |||
</pre>}} | |||
[[Image:setmessage.jpg]] | [[Image:setmessage.jpg]] | ||
{{Example| | |||
It is actually possible to create a sort of doppelganger of this function and its sibling, ClearMessage, by running this code: | |||
<pre> | |||
local message = false | |||
function _G.SetMessage( msg ) | |||
if not msg then return ( error( "String expected", 1 ) ) end | |||
if type( msg ) ~= "string" then return ( error( "String expected", 1 ) ) end | |||
if message then | |||
game:ClearMessage() | |||
end | |||
local p = game.Players:GetPlayers() | |||
if not p then return end | |||
for i = 1, #p do | |||
if p[i]:FindFirstChild( "PlayerGui" ) then | |||
local s = Instance.new( "ScreenGui", p[i].PlayerGui ) | |||
local t = Instance.new( "TextLabel", s ) | |||
t.Position = UDim2.new( 0.2, 0, 0.354, 0 ) | |||
t.BorderColor3 = Color3.new( 192/255, 192/255, 192/255 ) | |||
t.BackgroundColor3 = Color3.new( 163/255, 162/255, 165/255 ) | |||
t.Size = UDim2.new( 0.6, 0, 0.29, 0 ) | |||
t.FontSize = Enum.FontSize.Size24 | |||
t.Text = ( tostring( msg ) ) | |||
t.TextColor3 = Color3.new( 1, 1, 1 ) | |||
t.BackgroundTransparency = 0.4 | |||
s.Name = "gameMessage" | |||
end | |||
end | |||
message = true | |||
end | |||
function _G.ClearMessage() | |||
if not message then return end | |||
local p = game.Players:GetPlayers() | |||
if not p then return end | |||
for i = 1, #p do | |||
if p[i]:FindFirstChild( "PlayerGui" ) then | |||
local g = p[i].PlayerGui:GetChildren() | |||
for x = 1, #g do | |||
if g[x].Name == "gameMessage" then | |||
g[x]:remove() | |||
end | |||
end | |||
end | |||
end | |||
message = false | |||
end | |||
</pre> | |||
The ''doppelgangers'' are called using _G.SetMessage( msg ) and _G.ClearMessage(). | |||
}} | |||
[[Category:Methods]] | [[Category:Methods]] |
Revision as of 01:12, 28 December 2010
Protected:This item is protected. Attempting to use it in a Script or LocalScript will cause an error.
SetMessage( string message text ) | |
Returns | nil |
Description: | Creates a GUI message similar to ones seen when loading a game. |
Member of: | DataModel |
Example
If you're using the Command Bar or a CoreScript...
game:SetMessage( "Hello World" ) -- Will result in the image below
If you're using a Script or a LocalScript...
game:SetMessage( "Hello World" ) --> s SetMessage
Example
It is actually possible to create a sort of doppelganger of this function and its sibling, ClearMessage, by running this code:
local message = false function _G.SetMessage( msg ) if not msg then return ( error( "String expected", 1 ) ) end if type( msg ) ~= "string" then return ( error( "String expected", 1 ) ) end if message then game:ClearMessage() end local p = game.Players:GetPlayers() if not p then return end for i = 1, #p do if p[i]:FindFirstChild( "PlayerGui" ) then local s = Instance.new( "ScreenGui", p[i].PlayerGui ) local t = Instance.new( "TextLabel", s ) t.Position = UDim2.new( 0.2, 0, 0.354, 0 ) t.BorderColor3 = Color3.new( 192/255, 192/255, 192/255 ) t.BackgroundColor3 = Color3.new( 163/255, 162/255, 165/255 ) t.Size = UDim2.new( 0.6, 0, 0.29, 0 ) t.FontSize = Enum.FontSize.Size24 t.Text = ( tostring( msg ) ) t.TextColor3 = Color3.new( 1, 1, 1 ) t.BackgroundTransparency = 0.4 s.Name = "gameMessage" end end message = true end function _G.ClearMessage() if not message then return end local p = game.Players:GetPlayers() if not p then return end for i = 1, #p do if p[i]:FindFirstChild( "PlayerGui" ) then local g = p[i].PlayerGui:GetChildren() for x = 1, #g do if g[x].Name == "gameMessage" then g[x]:remove() end end end end message = false end
The doppelgangers are called using _G.SetMessage( msg ) and _G.ClearMessage().