SetMessage (Method): Difference between revisions
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>Camoy added |
>Camoy fixed |
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{{Locked}} | {{Locked}} | ||
<onlyinclude>{{Method|name = SetMessage | |||
|arguments = [[string]] '''message text''' | |arguments = [[string]] '''message text''' | ||
|returns = [[nil]] | |returns = [[nil]] | ||
|description = Creates a GUI message similar to ones seen when loading a game. | |description = Creates a GUI message similar to ones seen when loading a game. | ||
|object = [[DataModel]] | |object = [[DataModel]] | ||
}}</onlyinclude> | |||
[[Image:setmessage.jpg]] | [[Image:setmessage.jpg]] | ||
[[Category:Methods]] |
Revision as of 16:10, 30 August 2010
Protected:This item is protected. Attempting to use it in a Script or LocalScript will cause an error.
SetMessage( string message text ) | |
Returns | nil |
Description: | Creates a GUI message similar to ones seen when loading a game. |
Member of: | [[RBX.lua.DataModel (Object)|DataModel]] |