Scripting: Difference between revisions
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This is so another script cannot overwrite the data defined in another script. However, each script also has access to the global environment, so it can use the functions and libraries located there. Note that a change made to the global environment by one script will affect all scripts, since they all access the same global environment. | This is so another script cannot overwrite the data defined in another script. However, each script also has access to the global environment, so it can use the functions and libraries located there. Note that a change made to the global environment by one script will affect all scripts, since they all access the same global environment. | ||
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Revision as of 18:44, 30 September 2011
This article is a portal for Roblox scripting and related articles.
Lua Programming Language
ROBLOX uses Lua 5.1, a simple scripting language that can be embedded into games or programs (parent applications). ROBLOX developers have added in functionality to Lua so that users can create interactive content, like tools, buttons, leaderboards, and more.
Tutorials
The Roblox Wiki offers many tutorials for learning Lua.
Environments and Libraries
An environment can be described as a place where variables, functions, etc live. Each script has its own environment.
A library is a group of functions that can be used to make scripting easier. For security purposes, some functions have been removed from Roblox to prevent access to system resources.
ROBLOX loads the coroutine, string, table, math, and basic function libraries.
Math
One important feature that nearly all programming languages use is math. For more information, and usage, read the following articles:
- Basic math
- Variables
- Conditional statements
- Random numbers
- How To Increase and Decrease Vector3 Values
Types
All values in Lua have their own type. These values can be stored in variables, passed as arguments to other functions, and returned as results.
Basic Types
Every value in Lua will be one of these types:
Roblox-Defined Types
These are special types created by and available only in Roblox.
- Vector3 -- Represents 3-dimensional coordinates. These are used for things like a brick's size or position.
- Vector2 -- Represents 2-dimensional coordinates.
- CFrame -- Holds a position and a rotation. These define the rotation of bricks.
- Color3 -- Makes colors using an RGB format.
- BrickColor -- Defines a specific color for bricks.
- UDim2 -- Holds a Scale and Offset position for Guis.
Global Functions
Roblox defines the following global variables:
game
is a reference to the DataModel instance that is the root of the object hierarchy.workspace
is a shortcut for the Workspace instance that is a child of the DataModel.script
is a reference to the Script instance that is the owner of the referencing code. (not applicable for the Command toolbar)print(...)
echoes each argument to the Output panel.error(e,level)
the Roblox implementation of error is much the same as print, echoing the first argument (in red text) to the Output panel, only raising an error as well.time()
returns the current game time in seconds. Is simply an accessor for the game's internal time count, such that the statementtime() == time()
is true.tick()
returns the OS time in seconds, queries the OS every time it is called, such that the statementtick() == tick()
is false.wait(t)
yields the current thread and resumes it after "t" seconds have elapsed. If t is not specified, then it yields for one frame (approx. 1/30 sec). The function returns 2 values: The elapsed time and the current game time.delay(t,f)
Asynchronously executes function "f" after "t" seconds have elapsed. The function "f" is called with 2 arguments: The elapsed time and the current game time.spawn(f)
Same asdelay(t,f)
but with 0 wait time. Necessary sincedelay(0,f)
actually waits the minimum wait time of 1 frame, whereas spawn has no wait.
Roblox Objects
Objects are what make Roblox work. Everything seen in-game is an object, as well as everything visible in the Explorer panel. All Objects have Properties, Functions and Events.
Common Mistakes
The slightest misspelling, or even incorrect capitalization will result in your script failing to work. REMEMBER: Look at the Output to check for errors. If this doesn't help, back-track and make sure everything is perfect. If you think there is a problem, or you need help in general, request help on the Forum.
See Common Scripting Mistakes and Debugging. For more help, see the 'See Also' section at the bottom of the page.
See Also
In the beginning:...
- Your first script
- Basic Scripting
- Loops
- How To Increase and Decrease Vector3 Values
- In-Depth Scripting Guide
Scripting Tutorials and Articles:
- Intro to Scripting: Make a Healing Potion
- In-Depth Scripting Guide
- Intro to Scripting: Make an Invisibility Tool
- Teleportation
- How to make lava
- How to Make Weapon Giving Teleporters
- How Do I Make Morphs?
- How to Create a Black Hole
- How to Make Conveyor Belts
- How to make circles
- How to make a spiral staircase
General Information:
- Random numbers
- Conditional statements
- Variables
- Flowcharts
- Generic for
- Bool
- String
- Linked lists
- Functions
- Tables
Support: