SaveNumber (Method): Difference between revisions
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>MrNicNac No longer AdminOnly. |
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<onlyinclude>{{Method | <onlyinclude>{{Method | ||
|name = SaveNumber | |name = SaveNumber | ||
|arguments = | |arguments = {{type|string}} <var>key</var>, {{type|float}} <var>value</var> | ||
|description = Saves a number value that can be reloaded from any server via [[LoadNumber (Method)|LoadNumber]]. The [[DataCost]] taken up by a saved number can be removed by saving ''0'' as the value. | |description = Saves a {{type|number}} value that can be reloaded from any server via [[LoadNumber (Method)|LoadNumber]]. The [[DataCost]] taken up by a saved {{type|number}} can be removed by saving ''0'' as the value. | ||
|object = Player | |object = Player | ||
}}</onlyinclude> | }}</onlyinclude> | ||
{{clear floats}} | {{clear floats}} | ||
< | ==Example== | ||
game.Players.PlayerAdded:connect(function( | |||
This code would save the {{type|number}} 5 to the key "Number" when a player leaves: | |||
<code lua> | |||
game.Players.PlayerAdded:connect(function(player) | |||
player:WaitForDataReady() | |||
player:SaveNumber("Number", 5) | |||
end) | end) | ||
</ | </code> | ||
[[Category:Methods]] | [[Category:Methods]] |
Revision as of 23:28, 12 February 2012
SaveNumber( string key, float value ) | |
Returns | nil |
Description: | Saves a number value that can be reloaded from any server via LoadNumber. The DataCost taken up by a saved number can be removed by saving 0 as the value. |
Member of: | Player |
Example
This code would save the number 5 to the key "Number" when a player leaves:
game.Players.PlayerAdded:connect(function(player)
player:WaitForDataReady()
player:SaveNumber("Number", 5)
end)