SaveNumber (Method): Difference between revisions
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>SoulStealer9875 No edit summary |
>SoulStealer9875 No edit summary |
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<pre> | |||
game.Players.PlayerAdded:connect(function(newPlayer) | |||
newPlayer:WaitForDataReady() | |||
newPlayer:SaveNumber("Number", game.Workspace.Number.Value) | |||
end) | |||
</pre> | |||
[[Category:Methods]] | [[Category:Methods]] | ||
Revision as of 15:43, 9 July 2011
SaveNumber( String key, Number value ) | |
Returns | nil |
Description: | Saves a number value that can be reloaded from any server via LoadNumber. The DataCost taken up by a saved number can be removed by saving 0 as the value. |
In Object: | Player |
game.Players.PlayerAdded:connect(function(newPlayer) newPlayer:WaitForDataReady() newPlayer:SaveNumber("Number", game.Workspace.Number.Value) end)