SaveNumber (Method): Difference between revisions

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>Nickardson
Added information about how SaveNumber handles 0, reducing DataCost.
>SoulStealer9875
No edit summary
Line 13: Line 13:
game.Players.Telamon:SaveNumber("testNumber", 24 )
game.Players.Telamon:SaveNumber("testNumber", 24 )
</pre>
</pre>
In another server...<pre>
In another server or the same server...<pre>
print( game.Players.Telamon:LoadNumber("testNumber") ) --> 24</pre>}}
print( game.Players.Telamon:LoadNumber("testNumber") ) --> 24</pre>}}

Revision as of 12:05, 9 July 2011

SaveNumber( String key, Number value )
Returns nil
Description: Saves a number value that can be reloaded from any server via LoadNumber. The DataCost taken up by a saved number can be removed by saving 0 as the value.
In Object: Player
Example
In one server...
game.Players.Telamon:SaveNumber("testNumber", 24 )
In another server or the same server...
print( game.Players.Telamon:LoadNumber("testNumber") ) --> 24