SaveNumber (Method): Difference between revisions
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>Nickardson Added information about how SaveNumber handles 0, reducing DataCost. |
>SoulStealer9875 No edit summary |
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Line 13: | Line 13: | ||
game.Players.Telamon:SaveNumber("testNumber", 24 ) | game.Players.Telamon:SaveNumber("testNumber", 24 ) | ||
</pre> | </pre> | ||
In another server...<pre> | In another server or the same server...<pre> | ||
print( game.Players.Telamon:LoadNumber("testNumber") ) --> 24</pre>}} | print( game.Players.Telamon:LoadNumber("testNumber") ) --> 24</pre>}} |
Revision as of 12:05, 9 July 2011
SaveNumber( String key, Number value ) | |
Returns | nil |
Description: | Saves a number value that can be reloaded from any server via LoadNumber. The DataCost taken up by a saved number can be removed by saving 0 as the value. |
In Object: | Player |
Example
In one server...game.Players.Telamon:SaveNumber("testNumber", 24 )In another server or the same server...
print( game.Players.Telamon:LoadNumber("testNumber") ) --> 24