SaveNumber (Method): Difference between revisions
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>Telamon Data loading doesn't work in LocalScripts - Thus your example would never work. |
>Brandonhare Making testNumber a string |
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Line 12: | Line 12: | ||
[[Category:Methods]] | [[Category:Methods]] | ||
{{Example|In one server...<pre> | {{Example|In one server...<pre> | ||
game.Players.Telamon:SaveNumber( testNumber, 24 ) | game.Players.Telamon:SaveNumber("testNumber", 24 ) | ||
</pre> | </pre> | ||
In another server...<pre> | In another server...<pre> | ||
print( game.Players.Telamon:LoadNumber( testNumber ) ) --> 24</pre>}} | print( game.Players.Telamon:LoadNumber("testNumber") ) --> 24</pre>}} |
Revision as of 03:49, 17 February 2011
Roblox Preliminary:This item is Roblox Preliminary. It is currently locked while the developers test it, but may be released later.
SaveNumber( String key, Number value ) | |
Returns | nil |
Description: | Saves a number value that can be reloaded from any server via LoadNumber |
In Object: | Player |
Example
In one server...game.Players.Telamon:SaveNumber("testNumber", 24 )In another server...
print( game.Players.Telamon:LoadNumber("testNumber") ) --> 24