SaveNumber (Method): Difference between revisions

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>ArceusInator
No edit summary
>Telamon
Data loading doesn't work in LocalScripts - Thus your example would never work.
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[[Category:Methods]]
[[Category:Methods]]
{{Example|In one server...<pre>
{{Example|In one server...<pre>
game.Players.LocalPlayer:SaveNumber( testNumber, 24 )
game.Players.Telamon:SaveNumber( testNumber, 24 )
</pre>
</pre>
In another server...<pre>
In another server...<pre>
print( game.Players.LocalPlayer:LoadNumber( testNumber ) ) --> 24</pre>}}
print( game.Players.Telamon:LoadNumber( testNumber ) ) --> 24</pre>}}

Revision as of 00:50, 17 February 2011

Roblox Preliminary:This item is Roblox Preliminary. It is currently locked while the developers test it, but may be released later.
SaveNumber( String key, Number value )
Returns nil
Description: Saves a number value that can be reloaded from any server via LoadNumber
In Object: Player
Example
In one server...
game.Players.Telamon:SaveNumber( testNumber, 24 )
In another server...
print( game.Players.Telamon:LoadNumber( testNumber ) ) --> 24