SaveBoolean (Method): Difference between revisions

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>MrNicNac
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>SoulStealer9875
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{{clear floats}}
{{clear floats}}
<pre>
game.Players.PlayerAdded:connect(function(newPlayer)
newPlayer:WaitForDataReady()
newPlayer:SaveBoolean("Bool", game.Workspace.Boolean)
end)
</pre>


[[Category:Methods]]
[[Category:Methods]]
{{Example|In one server...<pre>
game.Players.LocalPlayer:SaveBoolean( testBoolean, true )
</pre>
In another server...<pre>
print( game.Players.LocalPlayer:LoadBoolean( testBoolean ) ) --> true</pre>}}

Revision as of 15:47, 9 July 2011

SaveBoolean( String key, Bool value )
Returns nil
Description: Saves a boolean value that can be reloaded from any server via LoadBoolean
In Object: Player


game.Players.PlayerAdded:connect(function(newPlayer)
	newPlayer:WaitForDataReady()
	newPlayer:SaveBoolean("Bool", game.Workspace.Boolean)
end)