Running (Event): Difference between revisions
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>Camoy Fixed |
>Camoy Fixed args and added example |
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{| | {| | ||
|<onlyinclude>{{Event|name = Running | |<onlyinclude>{{Event|name = Running | ||
|arguments = [[ | |arguments = [[Float]]] ''speed'' | ||
|description = Fired when player is running | |description = Fired when player is running. | ||
|object = [[Humanoid]] | |object = [[Humanoid]] | ||
|}}</onlyinclude> | |}}</onlyinclude> | ||
|} | |} | ||
{{Example|<pre> | |||
game.Workspace.Player.Humanoid.Running:connect(function() | |||
print("Running") | |||
end) | |||
</pre>}} |