RobloxLocked (Property): Difference between revisions
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>JulienDethurens No edit summary |
>Trappingnoobs Fixed syntax examples |
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Line 38: | Line 38: | ||
game.CoreGui.RobloxGui:Destroy() -- still no</code> | game.CoreGui.RobloxGui:Destroy() -- still no</code> | ||
[[Command Bar]]:<code lua> | [[Command Bar]]:<code lua> | ||
game.CoreGui.RobloxLocked = false</ | game.CoreGui.RobloxLocked = false</code> | ||
[[Script]]:<code lua> | [[Script]]:<code lua> | ||
game.CoreGui.RobloxGui:Destroy() -- Yes!</code>}} | game.CoreGui.RobloxGui:Destroy() -- Yes!</code>}} | ||
[[Category:Properties]] | [[Category:Properties]] |
Revision as of 22:10, 12 February 2012
Protected:This item is protected. Attempting to use it in a Script or LocalScript will cause an error.
RobloxLocked | |
Type | bool |
Description | If true, the object and its descendants cannot be indexed or edited by a Script or LocalScript and will throw an error if it is attempted. |
Member of | Instance |
Example
{{{1}}}
RobloxLocked doesn't get saved
Therefore, you can set an object's RobloxLocked property to true, but unless you found some way to do that with a CoreScript at the start of the game, you will still be able to access the object from a Script or LocalScript. There are, however, some objects that are RobloxLocked by default.
Example
{{{1}}}
RobloxLocked-ness is inherited
This means that if Workspace.RobloxLocked is true, then everything in the Workspace will act as if it was RobloxLocked.
Example
{{{1}}}