RobloxLocked (Property): Difference between revisions

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>Blocco
Simpler?
>Camoy
No edit summary
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{{CatUp|Properties}}
<onlyinclude>{{Property
<onlyinclude>{{Property
|name        = RobloxLocked
|name        = RobloxLocked
Line 8: Line 6:
}}</onlyinclude>
}}</onlyinclude>


 
{{clear floats}}
 
 
 
 
 
 
 
 
 
 
 


{{Example|If using the [[Command Bar]] or a [[CoreScript]]...<pre>
{{Example|If using the [[Command Bar]] or a [[CoreScript]]...<pre>

Revision as of 13:54, 29 January 2011

RobloxLocked
Property Bool RobloxLocked
Description Sets whether the object and its descendants can be indexed or edited by code with a security context level below 4.
Member of Instance


Example
If using the Command Bar or a CoreScript...
game.Workspace.Part.RobloxLocked = true -- sets the Part's RobloxLocked to true
If using a Script or LocalScript...
game.Workspace.Part.RobloxLocked = true --> s RobloxLocked


RobloxLocked doesn't get saved

Therefore, you can set an object's RobloxLocked to true, but unless you found some way to do that with a CoreScript at the start of the game, you will still be able to access the object from a Script or LocalScript.

Example
Command Bar:
Workspace.Part.RobloxLocked = true

print( Workspace.Part.RobloxLocked ) --> true
Script:
script.Parent = Workspace.Part -- works because RobloxLocked was no default true

script.Parent = game.CoreGui --> s Parent


RobloxLocked-ness is inherited

This means that if Workspace.RobloxLocked==true, then everything in the Workspace will act as if it was RobloxLocked.

Example
Script:
game.CoreGui.RobloxGui:remove() -- nope
Command Bar:
game.CoreGui.RobloxGui.RobloxLocked = false
Script:
game.CoreGui.RobloxGui:remove() -- still no
Command Bar:
game.CoreGui.RobloxLocked = false
Script:
game.CoreGui.RobloxGui:remove() -- Yes!