Chat (Method): Difference between revisions
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>Quenty Added info. It's good to be back. |
>JulienDethurens If you don't put a nil argument, it is assumed by the template. |
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Line 2: | Line 2: | ||
|name = Chat | |name = Chat | ||
|arguments = [[BasePart]] ''part'', [[String]] ''message'', [[ChatColor]] ''ChatColor'' | |arguments = [[BasePart]] ''part'', [[String]] ''message'', [[ChatColor]] ''ChatColor'' | ||
|description = Makes the ''part'' have a [[Dialog]] containing ''message'' in the ''[[ChatColor]]'' tone. | |description = Makes the ''part'' have a [[Dialog]] containing ''message'' in the ''[[ChatColor]]'' tone. | ||
|object = Chat | |object = Chat |
Revision as of 05:16, 30 January 2012
Chat( BasePart part, String message, ChatColor ChatColor ) | |
Returns | nil |
Description: | Makes the part have a Dialog containing message in the ChatColor tone. |
Member of: | Chat |
Example
Creates a Dialog on the part with the message. First previewed in Welcome to ROBLOX Building, this can be used in cases of custom dialog.
game:GetService("Chat"):Chat(game.Workspace.Player.Head, "This is a chat!", Enum.ChatColor.Blue)