Reflectance (Property): Difference between revisions
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{| | {| | ||
| | |<onlyinclude>{{Property| | ||
<onlyinclude> | |||
{{Property| | |||
name = Reflectance | name = Reflectance | ||
|property = [[Number]] ''Reflectance'' | |property = [[Number]] ''Reflectance'' | ||
|description = Sets how reflective the object is. A value of 1 is like chrome, a value of 0 is a concrete wall. | |description = Sets how reflective the object is. A value of 1 is like chrome, a value of 0 is a concrete wall. | ||
|object = [[RBX.lua.FlagStand (Object)|Flagstand]], [[RBX.lua.Part (Object)|Part]], [[RBX.lua.Seat (Object)|Seat]], [[RBX.lua.SpawnLocation (Object)|SpawnLocation]] | |object = [[RBX.lua.FlagStand (Object)|Flagstand]], [[RBX.lua.Part (Object)|Part]], [[RBX.lua.Seat (Object)|Seat]], [[RBX.lua.SpawnLocation (Object)|SpawnLocation]] | ||
|}} | |}}</onlyinclude> | ||
</onlyinclude> | |} | ||
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Reflectance is how shiny an object appears. At the moment there is only one texture for the bricks, so they just appear to reflect the default cloudy skybox. They do not act as mirrors. | |||
[[Category:Properties]] | [[Category:Properties]] |
Revision as of 22:23, 11 June 2010
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Reflectance is how shiny an object appears. At the moment there is only one texture for the bricks, so they just appear to reflect the default cloudy skybox. They do not act as mirrors.