Reflectance (Property): Difference between revisions
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|property = [[Float]] ''Reflectance'' | |property = [[Float]] ''Reflectance'' | ||
|description = sets how reflective the object is. A value of 1 is a shiny mirror, a value of 0 is a concrete wall. | |description = sets how reflective the object is. A value of 1 is a shiny mirror, a value of 0 is a concrete wall. | ||
|object = [[Part]] | |object = [[RBX.Lua.FlagStand (Object)|Flagstand]], [[RBX.Lua.Part (Object)|Part]], [[RBX.Lua.Seat (Object)|Seat]], [[RBX.Lua.SpawnLocation (Object)|SpawnLocation]] | ||
|}} | |}} |
Revision as of 19:01, 6 August 2008
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Property | Float Reflectance |
Description | sets how reflective the object is. A value of 1 is a shiny mirror, a value of 0 is a concrete wall. |
Member of | [[RBX.lua.Flagstand, Part, Seat, SpawnLocation (Object)|Flagstand, Part, Seat, SpawnLocation]] |