Reflectance (Property): Difference between revisions

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>Mr Doom Bringer
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>Anaminus
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|property = [[Float]] ''Reflectance''
|property = [[Float]] ''Reflectance''
|description = sets how reflective the object is. A value of 1 is a shiny mirror, a value of 0 is a concrete wall.
|description = sets how reflective the object is. A value of 1 is a shiny mirror, a value of 0 is a concrete wall.
|object = [[Part]]
|object = [[RBX.Lua.FlagStand (Object)|Flagstand]], [[RBX.Lua.Part (Object)|Part]], [[RBX.Lua.Seat (Object)|Seat]], [[RBX.Lua.SpawnLocation (Object)|SpawnLocation]]
|}}
|}}

Revision as of 19:01, 6 August 2008

Reflectance
Property Float Reflectance
Description sets how reflective the object is. A value of 1 is a shiny mirror, a value of 0 is a concrete wall.
Member of [[RBX.lua.Flagstand, Part, Seat, SpawnLocation (Object)|Flagstand, Part, Seat, SpawnLocation]]