Random numbers: Difference between revisions
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{{ | {{Map|Tutorials}} | ||
==Introduction== | ==Introduction== | ||
There is a random number generator in Roblox that seems to generate random numbers. | There is a random number generator in Roblox that seems to generate random numbers. | ||
But do a test, and insert this script into your place: | But do a test, and insert this script into your place: | ||
{{code|= | |||
for | for _ = 1, 10 do | ||
print(math.random(100)) | print(math.random(100)) | ||
wait(1) | wait(1) | ||
end | end | ||
}} | |||
Test the place, and look at the [[Scripting|output window]]. Write down the numbers you get, and exit the test. Then do the test again, and again write down the numbers you get. Notice something weird? Those 10 very random numbers are similar everytime you run a test (or play online for that matter). | Test the place, and look at the [[Scripting|output window]]. Write down the numbers you get, and exit the test. Then do the test again, and again write down the numbers you get. Notice something weird? Those 10 very random numbers are similar everytime you run a test (or play online for that matter). | ||
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Everytime a script in a place uses the math.random function, the random generator generates a random number. However, the random number generator is deterministic. It uses the last random number to generate the next random number. When the scripts starts, the "first" random number is always the same. So every time the script is ran, the same random number sequence will be generated, as in the test at the top of this page. | Everytime a script in a place uses the math.random function, the random generator generates a random number. However, the random number generator is deterministic. It uses the last random number to generate the next random number. When the scripts starts, the "first" random number is always the same. So every time the script is ran, the same random number sequence will be generated, as in the test at the top of this page. | ||
==Generating Different Random Numbers Every Time the Game Runs== | ==Generating Different Random Numbers Every Time the Game Runs== | ||
You need to set the seed to a different value when the game runs or to call the math.random function a random number of times, if you want to get different numbers every time | You need to set the seed to a different value when the game runs or to call the math.random function a random number of times, if you want to get different numbers every time. Some truly random events can be things like: | ||
* Number of players in your place | * Number of players in your place | ||
* Players movement | * Players movement | ||
* Other real-life influences on the game | * Other real-life influences on the game | ||
There are 2 ways you can | There are 2 ways you can make the random number generator generate different numbers every time the place runs: | ||
* call math.random a random (from real-life influences) number of times | * call math.random a random (from real-life influences) number of times | ||
* Seed the random generator with a different number whenever the game runs | * Seed the random generator with a different number whenever the game runs | ||
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You could use math.randomseed anywhere. It is recommended to put it at the beginning of the script (it doesn't really matter, as long as you put it before you use math.random). Now, let's use the experiment script that we used before and use math.randomseed with it! | You could use math.randomseed anywhere. It is recommended to put it at the beginning of the script (it doesn't really matter, as long as you put it before you use math.random). Now, let's use the experiment script that we used before and use math.randomseed with it! | ||
{{code|= | |||
math.randomseed(tick()) | math.randomseed(tick()) | ||
for i = 1, 10 do | for i = 1, 10 do | ||
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wait(1) | wait(1) | ||
end | end | ||
}} | |||
Congratulations! Your random numbers will now be different every time the place runs! | Congratulations! Your random numbers will now be different every time the place runs! | ||
==Even more random== | ==Even more random== | ||
When doing something like math.random(1, 100) all the numbers will turn out as whole numbers, which in some cases, just isn't enough. However, if you did this, then the numbers would be random non-integers between 1 and 100: | When doing something like math.random(1, 100), all the numbers will turn out as whole numbers, which in some cases, just isn't enough. However, if you did this, then the numbers would be random non-integers between 1 and 100: | ||
{{code|lua= | |||
math.randomseed(tick()) | math.randomseed(tick()) | ||
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wait(1) | wait(1) | ||
end | end | ||
}} | |||
[[Category:Scripting Tutorials]] | [[Category:Scripting Tutorials]] |
Revision as of 23:10, 23 March 2012
Introduction
There is a random number generator in Roblox that seems to generate random numbers. But do a test, and insert this script into your place:
for _ = 1, 10 do
print(math.random(100))
wait(1)
end
Test the place, and look at the output window. Write down the numbers you get, and exit the test. Then do the test again, and again write down the numbers you get. Notice something weird? Those 10 very random numbers are similar everytime you run a test (or play online for that matter).
This article explains how to achieve truly random numbers that are not the same every time a place is played.
The General Idea
Everytime a script in a place uses the math.random function, the random generator generates a random number. However, the random number generator is deterministic. It uses the last random number to generate the next random number. When the scripts starts, the "first" random number is always the same. So every time the script is ran, the same random number sequence will be generated, as in the test at the top of this page.
Generating Different Random Numbers Every Time the Game Runs
You need to set the seed to a different value when the game runs or to call the math.random function a random number of times, if you want to get different numbers every time. Some truly random events can be things like:
- Number of players in your place
- Players movement
- Other real-life influences on the game
There are 2 ways you can make the random number generator generate different numbers every time the place runs:
- call math.random a random (from real-life influences) number of times
- Seed the random generator with a different number whenever the game runs
If you can find a way to make something truly random influence any of the two listed items, then you will be able to generate different numbers every time the game runs.
math.randomseed
The best way to fix this problem is a function called math.randomseed(). What the function does is set a seed for the random number generator.
The problem is finding a good seed. One option is to use tick(). This returns the number of seconds elapsed since UNIX time (1/1/1970 0:00:00).
To use it, simply pass the result of tick() to math.randomseed.
math.randomseed(tick())
Using the Seed
You could use math.randomseed anywhere. It is recommended to put it at the beginning of the script (it doesn't really matter, as long as you put it before you use math.random). Now, let's use the experiment script that we used before and use math.randomseed with it!
math.randomseed(tick())
for i = 1, 10 do
print(math.random(100))
wait(1)
end
Congratulations! Your random numbers will now be different every time the place runs!
Even more random
When doing something like math.random(1, 100), all the numbers will turn out as whole numbers, which in some cases, just isn't enough. However, if you did this, then the numbers would be random non-integers between 1 and 100:
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