CharacterAdded (Event): Difference between revisions

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>JulienDethurens
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>JulienDethurens
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<onlyinclude>{{Event|name = CharacterAdded
<onlyinclude>{{Event|name = CharacterAdded
|arguments = [[Instance]] ''character''
|arguments = [[Instance]] <var>character</var>
|description = Fired when a character spawns or respawns.
|description = Fired when a character spawns or respawns.
|object = Player
|object = Player
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== Description ==
== Description ==
The ''character'' will be a model with [[Humanoid]], all body parts, scripts, and joints. The model will be completely loaded when triggered by game.
<var>character</var> will be a [[Model]] with [[Humanoid]], all body parts, scripts, and joints. The model will be completely loaded when triggered by game.


{{Example|<code lua>
{{Example|
local function onRespawn(character)
This code will make set every player's [[WalkSpeed]] to 25 everytime they respawn:
  --do something on respawn
<code lua>
end
game.Players.PlayerAdded:connect(function(player)
 
player.CharacterAdded:connect(function(character)
local function onPlayerEntered(newPlayer)
character.Humanoid.WalkSpeed = 25
  newPlayer.CharacterAdded:connect(onRespawn)
end)
end
end)
 
game.Players.PlayerAdded:connect(onPlayerEntered)
</code>}}
</code>}}


[[Category:Events]]
[[Category:Events]]

Revision as of 07:08, 26 January 2012

CharacterAdded ( Instance character )
Description Fired when a character spawns or respawns.
Member of: Player


Description

character will be a Model with Humanoid, all body parts, scripts, and joints. The model will be completely loaded when triggered by game.

Example
{{{1}}}