CharacterAdded (Event): Difference between revisions
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>Legend26 No edit summary |
>JulienDethurens No edit summary |
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== Description == | == Description == | ||
The ''character'' will be a model with Humanoid, all body parts, scripts, and joints. The model will be completely loaded when triggered by game. | The ''character'' will be a model with [[Humanoid]], all body parts, scripts, and joints. The model will be completely loaded when triggered by game. | ||
{{Example|< | {{Example|<code lua> | ||
local function onRespawn(character) | local function onRespawn(character) | ||
--do something on respawn | --do something on respawn | ||
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game.Players.PlayerAdded:connect(onPlayerEntered) | game.Players.PlayerAdded:connect(onPlayerEntered) | ||
</ | </code>}} | ||
[[Category:Events]] | [[Category:Events]] |
Revision as of 02:48, 24 January 2012
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Description | Fired when a character spawns or respawns. |
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Member of: | Player |
Description
The character will be a model with Humanoid, all body parts, scripts, and joints. The model will be completely loaded when triggered by game.
Example
local function onRespawn(character)
--do something on respawn
end
local function onPlayerEntered(newPlayer)
newPlayer.CharacterAdded:connect(onRespawn)
end
game.Players.PlayerAdded:connect(onPlayerEntered)