CharacterAdded (Event): Difference between revisions
From Legacy Roblox Wiki
Jump to navigationJump to search
>Camoy Reformatted |
>Emess No edit summary |
||
Line 3: | Line 3: | ||
|arguments = [[Instance]] ''character'' | |arguments = [[Instance]] ''character'' | ||
|description = Fired when a character spawns or respawns. | |description = Fired when a character spawns or respawns. | ||
|object = | |object = Player | ||
|}}</onlyinclude> | |}}</onlyinclude> | ||
|} | |} |
Revision as of 13:42, 9 January 2011
|
Description
The character will be a model with Humanoid, all body parts, scripts, and joints. The model will be completely loaded when triggered by game.
Example
local function onRespawn(character) --do something on respawn end local function onPlayerEntered(newPlayer) newPlayer.CharacterAdded:connect(onRespawn) end game.Players.PlayerAdded:connect(onPlayerEntered)