CharacterAdded (Event): Difference between revisions

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>Camoy
Reformatted
>Emess
No edit summary
Line 3: Line 3:
|arguments = [[Instance]] ''character''
|arguments = [[Instance]] ''character''
|description = Fired when a character spawns or respawns.
|description = Fired when a character spawns or respawns.
|object = [[Player]]
|object = Player
|}}</onlyinclude>
|}}</onlyinclude>
|}
|}

Revision as of 13:42, 9 January 2011

CharacterAdded ( Instance character )
Description Fired when a character spawns or respawns.
Member of: Player

Description

The character will be a model with Humanoid, all body parts, scripts, and joints. The model will be completely loaded when triggered by game.

Example
local function onRespawn(character)
  --do something on respawn
end

local function onPlayerEntered(newPlayer)
  newPlayer.CharacterAdded:connect(onRespawn)
end

game.Players.PlayerAdded:connect(onPlayerEntered)