CharacterAdded (Event): Difference between revisions

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>GoldenUrg
reformat; added example
>Camoy
Shortened link
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|arguments = [[Instance]] ''character''
|arguments = [[Instance]] ''character''
|description = Fired when a character spawns or respawns.
|description = Fired when a character spawns or respawns.
|object = [[RBX.lua.Player (Object)|Player]]
|object = [[Player]]
|}}</onlyinclude>
|}}</onlyinclude>
|}
|}

Revision as of 15:45, 28 August 2010

CharacterAdded ( Instance character )
Description Fired when a character spawns or respawns.
Member of: [[RBX.lua.Player (Object)|Player]]

Description

The character will be a model with Humanoid, all body parts, scripts, and joints. The model will be completely loaded when triggered by game.

Usage

function onRespawn(character)
-- do something with character/backpack/etc.
end

function onPlayerEntered(newPlayer)
newPlayer.CharacterAdded:connect(onRespawn)
end

game.Players.PlayerAdded:connect(onPlayerEntered)