RBX.lua.SpecialMesh (Object): Difference between revisions
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>Mindraker m RBX.Lua.SpecialMesh (Object) moved to RBX.lua.SpecialMesh (Object) |
>Mindraker |
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In addition to the Global properties, the SpecialMesh also has these: | In addition to the Global properties, the SpecialMesh also has these: | ||
*[[MeshId]] | *[[MeshId (Property)|MeshId]] | ||
*[[MeshType]] | *[[MeshType (Property)|MeshType]] | ||
*[[Scale]] | *[[Scale (Property)|Scale]] | ||
*[[TextureId]] | *[[TextureId (Property)|TextureId]] | ||
*[[VertexColor]] | *[[VertexColor (Property)|VertexColor]] | ||
==Events== | ==Events== |
Revision as of 17:57, 18 September 2008
The SpecialMesh object is used to change the appearance of a brick.
Functions
The SpecialMesh object only incorporates the global functions.
Properties
In addition to the Global properties, the SpecialMesh also has these:
Events
The SpecialMesh object only incorporates the global events.