Properties: Difference between revisions

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>Typhoon
Grammar, spelling, and basic mistakes corrected
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== Begining ==
== Introduction ==




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Need to know how to get to properties
Need to know how to get to properties


Need to know decimals, basic math and coordinate plains
Need to know decimals, basic math and coordinate planes




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'''Name''':
'''Name''':


The name of the brick able to be edit to fit your choice, commonly edited for scripting use.
The name of the brick, able to be edited to fit your choice, commonly edited for scripting use.


'''Parent''':
'''Parent''':
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'''Position''':
'''Position''':


Where the brick is located on the map, it can be edited to go anywhere. Works in a (x,y,z) axis.
Where the brick is located on the map, it can be edited to go anywhere. Works in an (x,y,z) axis.


'''RotVelocity''':
'''RotVelocity''':


The rotational velocity of the brick; how much speed it rotates in.  
The rotational velocity of the brick; how much speed it rotates with.  


'''Velocity''':
'''Velocity''':


Unlike RotVelocity it makes it like a conveyer belt. Making you move across it with out you moving. More info on conveyer belts here:
Unlike RotVelocity, this property makes . Making you move across it with out you moving. More info on conveyor belts here:
http://wiki.roblox.com/index.php?title=How_to_Make_Conveyor_Belts
http://wiki.roblox.com/index.php?title=How_to_Make_Conveyor_Belts


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'''CanCollide''':
'''CanCollide''':


If there’s a check it means you can go through it.
When unchecked, you can go through it.


'''Controllor''':
'''Controller''':


What controls it(ex: attack, it follows the player)
What controls it(ex: when set to attack, it follows the player)


'''Locked''':
'''Locked''':


If there’s a check you can pick it up with a tool.
If there’s a check you cannot pick it up with a Game/Copy Tool (or even select it in Studio!).


'''Archivable''':
'''Archivable''':


If when you save it gets saved with it.
When checked, the part, model, etc., will be loaded with the place.


'''Surface Inputs''':
'''Surface Inputs''':


Mainly for motors it’s used for editing the surfaces.
Mainly for motors; it’s used for editing the surfaces.




== Surface ==
== Surface ==


Just tells you what king of surface it is.
Just tells you what kind of surface it is.
Its can be
Its can be


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'''Reflectance''':
'''Reflectance''':


To make the brick shiny. This use’s decimals.
To make the brick shiny. This uses decimals.  1 is completely reflective, no color can be seen; 0 is solid.


'''Transparency''':
'''Transparency''':


To make the brick see through. Again it uses decimals.
To make the brick transparent. Again it uses decimals.  1 is invisible, 0 is opaque.




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'''Elasticity''':
'''Elasticity''':


The higher it is the higher you jump when landing on. Also it use’s decimals.
The higher it is, the higher you bounce when landing on. Also it use’s decimals.


'''Friction''':
'''Friction''':


How you slide on it. Also it use’s decimals. 0 = Cant slide 1 = "Ice".
How easily you're able slide on it. Also it uses decimals. 0 = Cant slide 1 = "Ice".


'''Shape''':  
'''Shape''':  


If its a "brick"(Square), "Sphere"(Ball) Or a cylinder "Tube"
Exactly that: its shape.  "Brick"(Square), "Sphere"(Ball) Or a "Cylinder" (Tube)


'''Size''':  
'''Size''':  


How big it it. Works on a (X,Y,Z) axis.
How big it is. Works on an (X,Y,Z) axis.


'''formFactor''':  
'''formFactor''':  


If its a plate(Thin), brick(reguler brick) or symmetric(Size goes by 1,1,1 then 2,2,2)
If it's a plate(Thin, able to fine-tune a brick's height), brick(regular brick) or symmetric(all dimensions are the same, like when a brick is turned into a cylinder)




== Credits ==
== Credits ==
This guide was made by me [[User:Roni123|Roni123]] if you need any help, want to add something or a complaint PM me.
This guide was made by me, [[User:Roni123|Roni123]]. If you need any help, want to add something, or have a complaint, PM me.


---[[User:Roni123|Roni123]]
---[[User:Roni123|Roni123]]

Revision as of 02:08, 22 June 2008

Introduction

(To open "properties" go to any place with solo, Click on Tools , then View and click properties.)


In depth guide to properties

By Roni123

This guide is to show how to use the Properties and edit the brick’s features.

Requirements

Need to know how to get to properties

Need to know decimals, basic math and coordinate planes


Data

This holds the

Name

Parent

Position

RotVelocity

Velocity

className

Name:

The name of the brick, able to be edited to fit your choice, commonly edited for scripting use.

Parent:

It’s like a folder, there is the game and inside the game is the workspace and lighting etc etc. The brick goes inside the workspace so the workspace is the parent of the brick and anything that’s in the brick has the brick as its parent.

Position:

Where the brick is located on the map, it can be edited to go anywhere. Works in an (x,y,z) axis.

RotVelocity:

The rotational velocity of the brick; how much speed it rotates with.

Velocity:

Unlike RotVelocity, this property makes . Making you move across it with out you moving. More info on conveyor belts here: http://wiki.roblox.com/index.php?title=How_to_Make_Conveyor_Belts

className:

Just says what class it is. Ex: part


Behavior

Anchored

CanCollide

Controller

Locked

Archivable

Anchored:

If there’s a check it means it is frozen in place.

CanCollide:

When unchecked, you can go through it.

Controller:

What controls it(ex: when set to attack, it follows the player)

Locked:

If there’s a check you cannot pick it up with a Game/Copy Tool (or even select it in Studio!).

Archivable:

When checked, the part, model, etc., will be loaded with the place.

Surface Inputs:

Mainly for motors; it’s used for editing the surfaces.


Surface

Just tells you what kind of surface it is. Its can be

Inlets

Studs

Smooth

Glue

Welds

Hinge

Motor

SteppingMotor

Appearance

BrickColor

ControllerFlagShown

Reflectance

Transparency

BrickColor:

To select the color; giving your map basic detail.

ControllerFlagShown:

The name says it all, to show the Controller flag.

Reflectance:

To make the brick shiny. This uses decimals. 1 is completely reflective, no color can be seen; 0 is solid.

Transparency:

To make the brick transparent. Again it uses decimals. 1 is invisible, 0 is opaque.


Part

Elasticity

Friction

Shape

Size

formFactor


Elasticity:

The higher it is, the higher you bounce when landing on. Also it use’s decimals.

Friction:

How easily you're able slide on it. Also it uses decimals. 0 = Cant slide 1 = "Ice".

Shape:

Exactly that: its shape. "Brick"(Square), "Sphere"(Ball) Or a "Cylinder" (Tube)

Size:

How big it is. Works on an (X,Y,Z) axis.

formFactor:

If it's a plate(Thin, able to fine-tune a brick's height), brick(regular brick) or symmetric(all dimensions are the same, like when a brick is turned into a cylinder)


Credits

This guide was made by me, Roni123. If you need any help, want to add something, or have a complaint, PM me.

---Roni123