PlayerRemoving (Event): Difference between revisions
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>JulienDethurens No edit summary |
>JulienDethurens No edit summary |
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{{clear floats}} | {{clear floats}} | ||
{{Example|<code lua> | {{Example| | ||
This code will print <samp>A player has left: </samp>, followed by the player's name, everytime a player leaves: | |||
<code lua> | |||
end | game.Players.PlayerAdded:connect(function(player) | ||
print("A player has left: " .. player.Name) | |||
end) | |||
</code>}} | </code>}} | ||
==See Also== | |||
*[[File:Event Icon.png]][[PlayerAdded_(Event)|PlayerAdded]] | *[[File:Event Icon.png]][[PlayerAdded_(Event)|PlayerAdded]] | ||
[[Category:Events]] | [[Category:Events]] |
Revision as of 08:32, 28 January 2012
PlayerRemoving ( Player player ) | |
Description | Fires when a player is leaving the game. |
---|---|
Member of: | Players |
Example
This code will print A player has left: , followed by the player's name, everytime a player leaves:
game.Players.PlayerAdded:connect(function(player)
print("A player has left: " .. player.Name)
end)