PlayerAdded (Event): Difference between revisions
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>Camoy Fixed return type |
>Camoy Tabbed |
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Line 9: | Line 9: | ||
{{Example|<pre> | {{Example|<pre> | ||
local function onPlayerEntered(newPlayer) | local function onPlayerEntered(newPlayer) | ||
wait(10) | wait(10) | ||
newPlayer.Character.Torso.Transparency = 1 | newPlayer.Character.Torso.Transparency = 1 | ||
end | end | ||
game.Players.PlayerAdded:connect(onPlayerEntered) | game.Players.PlayerAdded:connect(onPlayerEntered) | ||
</pre>}} | </pre>}} |
Revision as of 18:07, 29 August 2010
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Example
local function onPlayerEntered(newPlayer) wait(10) newPlayer.Character.Torso.Transparency = 1 end game.Players.PlayerAdded:connect(onPlayerEntered)