CartoonFactor (Property): Difference between revisions
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{{CatUp|Properties}} | {{CatUp|Properties}} | ||
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|<onlyinclude>{{Property| | |||
{{Property| | |||
name = CartoonFactor | name = CartoonFactor | ||
|property = [[Number]] ''tendency to face target'' | |property = [[Number]] ''tendency to face target'' | ||
|description = Sets the tendency for the brick with the RocketPropulsion to face its target | |description = Sets the tendency for the brick with the RocketPropulsion to face its target. | ||
|object = [[RocketPropulsion]] | |object = [[RocketPropulsion]] | ||
|}} | |}}</onlyinclude> | ||
|} | |||
The Rocket Propulsion object uses this value to determine how cartoonish a rocket should act. In real life, rockets tend to aim just a little bit up from their target to counter the effects of gravity. 0 will point straight up in the air, where 1 will point straight at a target. The default is 0.7 (points a bit up from the target). | |||
[[Category:Properties]] | [[Category:Properties]] |
Revision as of 00:31, 22 June 2010
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The Rocket Propulsion object uses this value to determine how cartoonish a rocket should act. In real life, rockets tend to aim just a little bit up from their target to counter the effects of gravity. 0 will point straight up in the air, where 1 will point straight at a target. The default is 0.7 (points a bit up from the target).