CartoonFactor (Property): Difference between revisions

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{{CatUp|Properties}}
{{CatUp|Properties}}


The Rocket Propulsion object uses this value to determine how cartoonish a rocket should act. In real life rockets tend to aim just a little bit up from their target to counter the effects of gravity. 0 will point straight up in the air, where 1 will point straight at a target.
{|
 
|<onlyinclude>{{Property|
{{Property|
name = CartoonFactor
name = CartoonFactor
|property = [[Number]] ''tendency to face target''
|property = [[Number]] ''tendency to face target''
|description = Sets the tendency for the brick with the RocketPropulsion to face its target. 0 means it will always point straight up. 1 means it will try to point straight at the target. The default is 0.7 (points a bit up from the target).
|description = Sets the tendency for the brick with the RocketPropulsion to face its target.
|object = [[RocketPropulsion]]
|object = [[RocketPropulsion]]
|}}
|}}</onlyinclude>
|}
The Rocket Propulsion object uses this value to determine how cartoonish a rocket should act. In real life, rockets tend to aim just a little bit up from their target to counter the effects of gravity. 0 will point straight up in the air, where 1 will point straight at a target. The default is 0.7 (points a bit up from the target).


[[Category:Properties]]
[[Category:Properties]]

Revision as of 00:31, 22 June 2010

CartoonFactor
Property Number tendency to face target
Description Sets the tendency for the brick with the RocketPropulsion to face its target.
Member of [[RBX.lua.RocketPropulsion (Object)|RocketPropulsion]]

The Rocket Propulsion object uses this value to determine how cartoonish a rocket should act. In real life, rockets tend to aim just a little bit up from their target to counter the effects of gravity. 0 will point straight up in the air, where 1 will point straight at a target. The default is 0.7 (points a bit up from the target).