MoveTo (Method): Difference between revisions

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>Aboy5643
Fixed formatting, looked unsightly.
>JulienDethurens
When you put examples, describe them...
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{{Example|<pre>Workspace.Player:MoveTo(Vector3.new(0,100,0))</pre>}}
{{Example|
This will move the player named 'Player' to 100 studs above the center of the map (assuming the map is centered around 0, 0, 0):
 
<code lua>Workspace.Player:MoveTo(Vector3.new(0, 100, 0))</code>}}


There is also a separate ''MoveTo'' method exclusively for the [[Humanoid]] object.
There is also a separate ''MoveTo'' method exclusively for the [[Humanoid]] object.
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{{Example|<pre>Workspace.Player.Humanoid:MoveTo(Workspace.Part.Position,Workspace.Part)</pre>}}
{{Example|
This will make the player named 'Player' move to the part named 'Part', located in the Workspace:
 
<code lua>Workspace.Player.Humanoid:MoveTo(Workspace.Part.Position, Workspace.Part)</code>}}




[[Category:Methods]]
[[Category:Methods]]

Revision as of 09:48, 21 January 2012

MoveTo( Vector3 destination )
Returns nil
Description: Moves the object and all children instantly to the destination.
Member of: Model



Example

This will move the player named 'Player' to 100 studs above the center of the map (assuming the map is centered around 0, 0, 0):

Workspace.Player:MoveTo(Vector3.new(0, 100, 0))


There is also a separate MoveTo method exclusively for the Humanoid object.



MoveTo( Vector3 location, Part part )
Returns nil
Description: Causes the character of the humanoid to walk to the location.
Member of: Humanoid



Example

This will make the player named 'Player' move to the part named 'Part', located in the Workspace:

Workspace.Player.Humanoid:MoveTo(Workspace.Part.Position, Workspace.Part)