CameraMode (Property): Difference between revisions
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>JulienDethurens |
>JulienDethurens No edit summary |
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==Notes== | ==Notes== | ||
If you use this property in a {{type|instance=Script}}, it will set the property, but it will not work as expected. The property must be set from a {{type|instance=LocalScript}}. | If you use this property in a {{type|instance=Script}}, it will set the property, but it will not work as expected. The property must be set from a {{type|instance=LocalScript}}. | ||
==See Also== | ==See Also== | ||
*[[RBX.lua.Camera (Object)|Camera]] | *[[RBX.lua.Camera (Object)|Camera]] | ||
[[Category:Properties]] | [[Category:Properties]] |
Revision as of 21:03, 19 February 2012
Local: This item should be used with a LocalScript in order to work as expected in online mode.
CameraMode | |
Type | CameraMode |
Description | Changes mode of camera - either first/third person or first person only |
Member of | Player |
Example
This code, put in a LocalScript, would lock the camera of the player it is running for to first person.
game:GetService('Players').LocalPlayer.CameraMode = Enum.CameraMode.LockFirstPerson
Notes
If you use this property in a Script, it will set the property, but it will not work as expected. The property must be set from a LocalScript.