MeshType (Enum): Difference between revisions

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>Mr Doom Bringer
MeshType (Enum) moved to MeshType (Property)
>Anaminus
enum
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#redirect [[MeshType (Property)]]
{| class="wikitable" width=100% border="1" cellspacing="0" cellpadding="4" style="background-color: #fdd; border: 4px dashed #f00;"
|+ <big>The MeshType [[Enum]] is used to set What type of mesh the SpecialMesh is. It holds 7 values.</big>
|-
| bgcolor="#AB5454"|<span style="color:white">'''Enum'''</span>
| bgcolor="#AB5454"|<span style="color:white">'''Name'''</span>
| bgcolor="#AB5454"|<span style="color:white">'''Description'''</span>
|-
|0
|Head
|Makes the object head-shaped.
|-
|1
|Torso
|Makes the object torso-shaped.
|-
|2
|Wedge
|Makes the object triangle-shaped.
|-
|3
|Sphere
|Makes the object sphere-shaped.
|-
|4
|Cylinder
|Makes the object cylinder-shaped.
|-
|5
|FileMesh
|Allows a custom mesh, specified by the [[MeshId]], to be used.
|-
|6
|Brick
|Makes the object brick-shaped.
|}<noinclude>
[[Category:Enums]]</noinclude>

Revision as of 02:24, 14 September 2008

The MeshType Enum is used to set What type of mesh the SpecialMesh is. It holds 7 values.
Enum Name Description
0 Head Makes the object head-shaped.
1 Torso Makes the object torso-shaped.
2 Wedge Makes the object triangle-shaped.
3 Sphere Makes the object sphere-shaped.
4 Cylinder Makes the object cylinder-shaped.
5 FileMesh Allows a custom mesh, specified by the MeshId, to be used.
6 Brick Makes the object brick-shaped.