Mesh file format: Difference between revisions
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>NXTBoy Stupid formatting... |
>NXTBoy No edit summary |
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==Version 1== | ==Version 1== | ||
This is the human readable format. It is that format that blender is often used to export to. | |||
<{{1x|pre}}> | <{{1x|pre}}> | ||
version 1.00 | version 1.00 | ||
''' | {{EmphasisBox|Number of triangles|red|dark=yes}}{{EmphasisBox|{{EmphasisBox|['''Coordinate of first vertex''' ] ['''Normal vector at first vertex''' ] ['''texture location at first vertex''' , 0]|red|dark=yes|margin-top:0}}{{EmphasisBox|['''Coordinate of second vertex'''] ['''Normal vector at second vertex'''] ['''texture location at second vertex''', 0]|red|dark=yes}}{{EmphasisBox|['''Coordinate of third vertex''' ] ['''Normal vector at third vertex''' ] ['''texture location at third vertex''' , 0]|red|dark=yes|margin-bottom:0}}}}{{EmphasisBox|{{EmphasisBox|['''Coordinate of first vertex''' ] ['''Normal vector at first vertex''' ] ['''texture location at first vertex''' , 0]|red|dark=yes|margin-top:0}}{{EmphasisBox|['''Coordinate of second vertex'''] ['''Normal vector at second vertex'''] ['''texture location at second vertex''', 0]|red|dark=yes}}{{EmphasisBox|['''Coordinate of third vertex''' ] ['''Normal vector at third vertex''' ] ['''texture location at third vertex''' , 0]|red|dark=yes|margin-bottom:0}}}}{{EmphasisBox|{{EmphasisBox|['''Coordinate of first vertex''' ] ['''Normal vector at first vertex''' ] ['''texture location at first vertex''' , 0]|red|dark=yes|margin-top:0}}{{EmphasisBox|['''Coordinate of second vertex'''] ['''Normal vector at second vertex'''] ['''texture location at second vertex''', 0]|red|dark=yes}}{{EmphasisBox|['''Coordinate of third vertex''' ] ['''Normal vector at third vertex''' ] ['''texture location at third vertex''' , 0]|red|dark=yes|margin-bottom:0}}}}... | ||
{{EmphasisBox|['''Coordinate of first vertex''' ] ['''Normal vector at first vertex''' ] ['''texture location at first vertex''' , 0] | |||
['''Coordinate of second vertex'''] ['''Normal vector at second vertex'''] ['''texture location at second vertex''', 0] | |||
['''Coordinate of third vertex''' ] ['''Normal vector at third vertex''' ] ['''texture location at third vertex''' , 0]}} | |||
</pre> | </pre> | ||
==Version 2== | |||
Work in progress |
Revision as of 19:45, 19 October 2010
Version 1
This is the human readable format. It is that format that blender is often used to export to.
version 1.00Number of triangles[Coordinate of first vertex ] [Normal vector at first vertex ] [texture location at first vertex , 0][Coordinate of second vertex] [Normal vector at second vertex] [texture location at second vertex, 0][Coordinate of third vertex ] [Normal vector at third vertex ] [texture location at third vertex , 0][Coordinate of first vertex ] [Normal vector at first vertex ] [texture location at first vertex , 0][Coordinate of second vertex] [Normal vector at second vertex] [texture location at second vertex, 0][Coordinate of third vertex ] [Normal vector at third vertex ] [texture location at third vertex , 0]...[Coordinate of first vertex ] [Normal vector at first vertex ] [texture location at first vertex , 0][Coordinate of second vertex] [Normal vector at second vertex] [texture location at second vertex, 0][Coordinate of third vertex ] [Normal vector at third vertex ] [texture location at third vertex , 0]
Version 2
Work in progress