LocalSimulationTouched (Event): Difference between revisions

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>MrNicNac
Clarifying more.
>SoulStealer9875
No edit summary
Line 2: Line 2:
|<onlyinclude>{{Event|name = LocalSimulationTouched
|<onlyinclude>{{Event|name = LocalSimulationTouched
|arguments = [[Instance]] ''part''
|arguments = [[Instance]] ''part''
|description = Fired when another part comes in contact with another object. This event only sends data to the '''client''' notifying it that two parts have collided, whereas [[Touched]] send data to the server.
|description = Fired when another part comes in contact with another object. This event only sends data to the '''client''' notifying it that two parts have collided, whereas [[Touched]] sends data to the server.
|object = BasePart
|object = BasePart
|}}</onlyinclude>
|}}</onlyinclude>

Revision as of 15:56, 22 July 2011

LocalSimulationTouched ( Instance part )
Description Fired when another part comes in contact with another object. This event only sends data to the client notifying it that two parts have collided, whereas Touched sends data to the server.
Member of: BasePart
Example
game.Workspace.Part.LocalSimulationTouched:connect(function(p)
  print(p)
end)