LocalSimulationTouched (Event): Difference between revisions
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>MrNicNac Clarifying more. |
>SoulStealer9875 No edit summary |
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|<onlyinclude>{{Event|name = LocalSimulationTouched | |<onlyinclude>{{Event|name = LocalSimulationTouched | ||
|arguments = [[Instance]] ''part'' | |arguments = [[Instance]] ''part'' | ||
|description = Fired when another part comes in contact with another object. This event only sends data to the '''client''' notifying it that two parts have collided, whereas [[Touched]] | |description = Fired when another part comes in contact with another object. This event only sends data to the '''client''' notifying it that two parts have collided, whereas [[Touched]] sends data to the server. | ||
|object = BasePart | |object = BasePart | ||
|}}</onlyinclude> | |}}</onlyinclude> |
Revision as of 15:56, 22 July 2011
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Example
game.Workspace.Part.LocalSimulationTouched:connect(function(p) print(p) end)